For a detailed overview of each year groups' computing learning, please see the attached 'Computing Curriculum Map' and the 'Curriculum Statement' for the schools' Intent, Implementation and Impact statement.
Computing at Bessemer
Developing children's understanding of how technology works, why we use it and the different ways we can use it, is central to our computing curriculum at Bessemer. We teach children to have the understanding of the science behind the technological devices we have become accustomed to using in our every day lives, during lessons about systems, networks and programming.
From reception, children have opportunities to program Beebots and use apps which leads into their work in KS1 where they explore algorithms and the language of instructions in further detail. As they progress through the school, children learn more about writing and debugging their own programs. They learn to use a wider range of blocks, such as selection, repetition and creating variables. Our curriculum gives them opportunities to apply these skills using different apps and hardware, with a range of creative outcomes.
Information Technology AT BESSEMER
Through discrete computing lessons, as well as across the other subject areas (Music, Art & DT, History, Geography, Science, English and Maths), we teach children digital literacy and information technology.
Children have opportunities to use a range of applications and programs to carry out tasks such as: presenting data, publishing work, designing art pieces, recording animations and videos and making music. Children learn how to use the Internet safely and discuss how we can make choices about the ways we choose technology to enhance our lives and complete tasks effectively and efficiently. We believe it is essential for children to be equipped with these skills so they can be active participants in a society where technology is ever developing, adapting and becoming increasingly widely used.
Here are some Year 5 animations of the Solar System for their Science work about Space.
In Year 6, children have been learning how to make 3D designs on Tinkercad. Here are some of their first efforts at designing a 'Desk Tidy' by adding 3D shapes and hollowing them out.